Sunday, 30 June 2013

New Codex!

Right, I've decided to be a bit more responsible in my miniature purchases at the moment, and thus as I sell off some old models that money is going directly towards new Eldar.

As it stands I have sold £50 of stuff, so that allowed me to get a new shiny codex!

I am just in the middle of working out the points cost of my combined Eldar in the old book, then going to do the same with the new one and see whats changed points wise.

Shoould have the lkist and my reaction up in the next few hours.


Sunday, 23 June 2013

Fight club Part 4

Right, a slight change of plans to fight club this week.

As requested by a friend of mine (Shout out to rabid) a long time ago, we are going to pit two of the most bitter enemies against each other and see who comes out on top.

First up:



The old man of Armageddon himself, Commissar Yarrick

Vs.


 (Not to scale) His green arch foe, Ghazghkull Thraka


Round 1

Due to both fighters weapons being unwieldy they both attack at I1.

2 Hits from Yarrick turns into inflicting 1 wound on the ork warboss, who hits back causing 3 hits but only 1 wound! Due to Yarrick's force field that allocated wound was re-rolled and incredibly produced a 1, no wounds for Yarrick!

Round 2

Yarrick once again turns his 3 attacks into 1 wound bringing the warboss down to half health.  Today is not Ghazghkull's day as from his 4 attacks on 1 lands, but this time even with Yarrick's re-roll he causes a wound.

Round 3

A poor round from the commissar, managing not to land a single blow on the greenskin who responds by ripping him in half with his power claw.

Final result:

Ghazghull ends up on 2 wounds, with Yarrick lying dead at his feet.

For a while it looked like Yarrick would be able to go toe to toe with his nemesis, but alas it was not to be the case.







As I work

Today there will be a few updates, as I have a friend round painting his Tau, so the day is getting dedicated to building/painting.

I am still working on my shadow Specters and they will be finished by the close of the day, but at the moment I am constructing a squad of Dark Eldar Hellions.  These are the start of a small allies force for my Eldar.  It will mainly be Hellions (I think if I take Baron whatshisname as the HQ Hellions become troops).

All pictures of my Dire Avengers as they get ever closer to completion will be added.

Due to my freind bringing his airbrush round, expect pictures ofmost of my unpainted eldar primed and coated in at least one colour.

Also A Tau on Eldar 40K Fight club will be added later.

Stay tuned.

Saturday, 15 June 2013

Week 1 update

Update time!

Well this week I have started on 2 units and got 1 transport finished.

Of the units I started I have begun to paint a 10 man unit of Dire Avengers and a 7 man Shadow Specters squad (including Phoenix Lord).

The Specters I always imagined being ghostly in appearance and floating menacingly around the battlefield.  The old GW LOTR army of the dead always came into mind, so I set out to make them appear as ghostly illusions.

This is pretty much the second coat of paint they had had, base-coated gray then heavily washed with black and then green washes.

Next up with these guys I think is to bring out the detail with some nice contrasting colours.






(At the time of the photo I was still applying the green wash to the weapons)

All my Eldar will be using snow themed bases which at the moment is a mix of the citadel texture paint and woodland scenics soft flake snow.

Which i am quite happy with for now.

The dire avengers still need a lot of work, but I manged to get the main amour colour to the tone I wanted and started on the helmets and crests.

I cant remember what colour blue was used to base coat these as it was so long ago, but it has been toned down with 2-3 blue washes which i think after highlighting will look very dark and almost sinister, compared to the normally brighter blue Avengers, which fits in with the feel I am trying to get across with my Altansar army.


Now for the wave serpent, this is the first of three transports for my army.  I was stuck for a while deciding which craftworld it would be painted up for.  The aspect warriors and wraith units are from my Altansar, with the tanks, bikers war walkers etc being from my Saim Hann.

In the end i decided on a compromise, the deep red of Altansar with the black marking from the Saim Hann.




As you can see the pictures are getting better as I get sued to this whole blog thing, stay tuned for the next update, and the next 40k fight club!

Wednesday, 12 June 2013

Rematch!


Lelith Hesperax Vs. Jain Zar
Round 2
(The battle of the scary Eldar close combat ladies take 2)

This is now Jain Zar's change to use her new shiny 6th ED rules to her advantage and wipe the floor with the Dark Eldar upstart Lelith.

Re-Introducing:
 Jain Zar



Last times victor, Lelith

Now last time Jain Zar got destroyed in just over 1 round of combat, how will she fair with a new 6th ED stat line and rule set.

Let the rematch begin!

Round 1
Jain Zar  rolls against Lelith for disarming strike and succeeds 5 vs 4, so Lelith's shardnet and impaler count as just a ccw for the first combat turn.

Lelith goes first with her mental Initiative of 9

7 attacks in total! (4 base plus 1 extra for the 2nd ccw and 2 for the difference in her and Jain Zar's WS), and manages to score all 7 hits! and that converts into 3 wounds!

Jain Zar has once again been slayed by the Queen of close combat! In one turn no less.

Summary
Well that was short and sweet, kind of what you would expect a fight between these two to be like, over in the blink of an eye.

It looks like the banshees should be following Lelith into battle along side the Wyches, even with a 6th edition re-boot Jain Zar got minced.  No Invun save really hindered her in combat :(



Now just for arguments sake, I am going to re-try the first round of combat with Jain Zar assaulting, getting to use her mask and see if that would make any difference.

First off disarming strike, and it works.

Round 1
Then the Mask of Jain Zar knocks Lelith's WS and I down to 4, so Jain Zar hits first for 6 attacks (4 base, +1 for the extra ccw, +1 for charging) and due to Lelith's weakened WS Jain Zar scored 5 hits, converting them into 2 wounds, and with her re-roll that becomes 4.

With her 3+ Invun Lelith only manages to save 1, so she takes 3 wounds.
Summary
So, in summary, whoever charges into combat first out of these two ladies will slaughter the other in one round of bloody combat.

But i think with her all round awesomeness (not relying on the one doing the charging against most targets) Lelith is still the combat queen!


Can anyone stop this close combat queen?

Your guess is as good as mine, but we shall see in the future (This isn't turning into a 'what does it take to kill Lelith' competition, though I bet that would be interesting to find out).

Monday, 10 June 2013

40K Fight Club Part 2

This was the second fight done in my fight club series, so Jain Zar is using the 4th ED rules, as soon as I get my hands of a 6th ED Eldar codex this is getting re-done!

Are there any 40k heroes (or villains) you would like to see go at it?

Let me know, and I will see what I can do :)

Lelith Hesperax Vs. Jain Zar
(The battle of the scary Eldar close combat ladies)

 Jain Zar is just plain scary

 
Lelith has a scary stat line

Round 1 BEGIN!
Lelith goes first with a devastating seven attacks, all hit but due to her low Strength no wounds were caused.

Jain Zar is hampered by Lelith's Shardnet and goes down to only three attacks, but that could be all she needs.

Alas only one hit due to Lelith's incredibly high WS but it does not wound.

 What I thought was going to be a rather one sided fight suddenly got a lot more interesting!


Round 2 BEGIN!

Lelith scores five hits and converts that into three wounds! Jain Zar goes down! Looks like she will be waiting for another Banshee to take up the mantle of phoenix lord.


Final Result:

Lelith 3 Wounds remaining

Jain Zar 0 Wounds remaining

That fight was over lightning quick and very nearly in Lelith's first round of combat, Jain Zar with her 4th Edition Stat line and rules never really stood a chance.  Methinks the phoenix lords need serious changes for 6th! An invun save wouldn't have gone amiss.


 Lelith is truly a close combat monster! expect to see her fight again soon!



40K Fight Club

For the first week after the match has been posted on the Blog it will stay on the main page, after that it will go onto the page "40K Fight Club" located near the top of the Blog.

So what is 40K Fight Club?

It is were the biggest and meanest of 40k's hardmen (and women) will got at it, 1 on 1.

Here are the rules:

1, Combat will be started at turn 2, so neither char gets an additional attack for assaulting

2, In this anyone can fight anyone, regardless of codex, army etc

3, 6th Edition rules only

4, The fight will be to the death

Just so you get the Idea I will be re-posting the first 2 fights, then on to the new ones!

The first fight was:

Kaldor Draigo Vs. Marneus Calgar

 Calgar with his termie armor and twin power fists
Draigo with his termie armor, Titan sword and storm shield

Round 1 BEGIN!

As Calgar becomes I1
Draigo steps up to bat first, three hits then a re-roll thanks to his master crafted force sword mean four hits in total, all of them wound. As Calgar has eternal warrior it seems pointless to activate the force weapon and at AP3 Calgar gets his termie 2+ save, and saves all four wounds.

Calgar hits back, and hits twice from his five attacks, one wound with a re-roll makes two, nasty AP2 power fists means Draigo has to rely on his shield to save him, and he makes both saves!

Round 2 BEGIN!
Drago once again gets four hits and causes three wounds, lets see if Calgar can keep up his lucky streak, once again termie armor to the rescue, I think this may be a looooong fight.

Calgar gets three hits and converts that into three wounds, can Draigo's shield protect him this time? No!, Draigo takes a single wound from one of Calgar's mighty Gauntlets of Ultramar!

First blood to Calgar!

Round 3 BEGIN!
Draigo is not happy with the new hole Calgar punched into his armor and he lets him know about it by causing two wounds and his fury is such that Calgar can only save one of them, both warriors go down to three wounds each.

Calgar, wanting to finish the fight wades in again and the end result sees Draigo lose another wound to a mighty blow from a power fist.

Round 4 BEGIN!

Draigo must not be feeling well now hes been knocked down to half his starting wounds, but he fights back scoring four hits and two wounds, one of which finds its way through Calgar's ornate tactical dreadnought plate.

Calgar seemed to have enough messing about with the legendary Grey Knights grand master, as this turn all of his attacks hit and wound.  Draigo, relying on an already shot to hell shield could only stare as three of Calgar's attacks breached its defenses.

Final Result:

Calgar 2 Wounds remaining
Draigo -1 Wounds remaining

New beginnings


Right 6th Edition is here, and finally after much waiting (since the 2006 4th Ed book) the Eldar finally have been updated!

Drinks all round!

After playing a few games with my Knights of Titan and not really getting along with them that much (who knew I wouldn't like terminator amour) I decided to hold off till the Eldar got their 6th ED makeover then bring my children of Isha out of the draw were they had been languishing.

I don't have a copy of the new codex yet, but from what I have read it is more than enough to commence project Eldar 2013.

I also started a little feature on my Grey Knights blog were I would pit 2 of 40k's named characters up against each other, this is something that I will bring over, and continue (with the first new one is the re-match between Lelith Hesperax and Jain Zar)

I will also keep track of a few other projects along the way, but my current focus is Eldar.


With this many to paint and finish I am very snowed under with work at the mo

The target?

1 Unit or vehicle painted to a standard I am happy with at least every 2 weeks
(This was going to be 1 a week but giving myself a bit of leeway)

Working it out in the old (4th ED) codex the Eldar on display work out to be about 5k worth without any upgrades, and on models like the wave serpents taking the cheapest options.  When I get round to getting my hands on a 6th ED codex it will be interesting to see whats changed.

NOTE: I do have a lot more Eldar than this that also needs painting and or fixing, mostly guardians, rangers and harlequins, but due to a lack of space for now they are staying in the draw of doom.



Updates after these first couple will be every Sunday, Stay tuned!