This is one of my favorite bits of Eldar artwork, and i am glad it survived to the new codex.
First up I am going to compare the Saim-Hann part of my army.
NOTE: I am not going to take into account the new Battle Focus and Bladestorm (I will mention this at the Dire Avengers) for each unit, as this are used by most units in the codex, you can just add extra awesome to the new codex units.
I am also not going to mention Ancient Doom, as again this affects a lot of units, and unlike the other 2 rules this seems to be more of a fluff addition (which I like) rather than a game changing one. Unless of course you are facing a Daemons of Chaos army that is entirely She who thirsts.
This includes my jetbikes and all of my tanks, It does not include aspect warriors as they are in my Altansar list. So I guess you could call this my guardian list.
HQ
Farseer on a jetbike
From the old codex to the new he has increased by just 5 points. (that's based on giving the old codex Farseer the cheapest power from the list). What we get now for nearly the same price? A mastery level 3 psyker with access to runes of battle, divination AND telepathy. You could say that I am happy with this, but honestly? I'm ecstatic! We finally get a proper Eldar Farseer who is as potent on the battlefield as I feel they should be.
TROOPS
As my Eldar expand more jetbikes will appear, I want to run at least 20 of them in this list eventually.
Windrider jetbike squad
I use 2 squads of these with 5 riders in each at the moment, each squad has one shuriken cannon.
These squads are now coming in at 25 points cheaper than the old book. Considering just how good a guardians stat line is now I was very surprised to see them go down in price (I haven't compared them to other codex's bike infantry, I am just doing like for like with the Eldar books).
I think these have to get the award for my choice of best improved unit. Troops on jetbikes that can cover such a vast distance (watch out for these in capture the relic games) and put out such a vast amount of fire that is twin linked. That's 8 rounds from the jetbikes and 3 rounds from the upgraded one with the cannon, hitting on 3's with re-rolls! (and AP2 on 6's to wound)
Seems like a good all round unit, great on its own, but imagine the carnage with a Farseer on jetbike accompanying them! They have lost the upgrade that allowed you to add a warlock to the squad, but with the updated warlock HQ that's still possible, so no real change there.
Guardian Defender Squads
In my all guardian list I use 3 squads of 12 guardians mounted in wave serpents. The wave serpents are equipped with twin linked bright lances for tank hunting. These again work out a fraction cheaper (3 points) in the new book.
Again my reaction was similar to that of the jetbikes, the stat line has gone up and the price has gone down! The guardians in this list are primarily to back up the jetbikes, follow them forward inside the transports and sit on objectives. For tough units with there new BS 4 12, 24 or 36 of these guys firing shuriken catapults should make a mess of most things they come across, but remembering to stay in cover as they are still T3 and 5+ armor.
On a side note with the wave serpents now being upgraded to BS4 I think they will become a very useful unit. I remember, even with them being twin linked, the last time they took to the field they barely hit anything. This time around they are as accurate as they are supposed to be (being one of the oldest, most advanced races and whatnot).
FAST ATTACK
This is a section of my wild rider host that needs improving, as soon as I can expect to see 1-3 of the new fighters appear here
Vyper Squad
I have always like the model for the Vyper, and even though they are flimsy as these paper skimmers can be, I still love them.
I use 2 (with a third on its way) equipped with bright lances as separate squads so they can operate independently, usually 1 backing up each of my jetbike squads. Again they are now cheaper, again they now stand a better chance to hit what they are shooting at. And don't forget about that twin linked shuriken catapult, who knows you may end up surprising someone with that slim chance of AP2.
HEAVY SUPPORT
Fire Prism
I have 2 fire prisms that like nothing more to cause havoc among the enemies ranks. Thanks to the upgrades and the direct fire option (how does a direct energy weapon scatter?) I think my main tank killers will be enjoying themselves on the field.
These are the only thing in this list to go up in price, but 10 points to get access to that lovely S9 AP1 Lance shot? yeah I am OK with that, especially when you take into account that 10 points also covers the cost of the new BS, so not only are you gaining a new fire mode, the chances to hit are much better.
They have lost the combined fire option, but with the new fire options I don't see this as a downside, more of a "now you can blow up 2 things a turn rather than combining fire to blow up 1 thing" kinda thing.
Summary:
New price for this army list? 1359pts
Old cost? 1418
So in total there is only 59 points in it (in favor of the new codex), but that difference in price is just the tip of the iceberg, when you see just how much better the new list is over the old one, this is the codex the Eldar needed to bring them back into contention as the most awesome army in 40k.
Stay tuned for the next part. My Altansar list is all aspect warriors, I cant wait to see how they fare in this new book.
NOTE: I am not going to take into account the new Battle Focus and Bladestorm (I will mention this at the Dire Avengers) for each unit, as this are used by most units in the codex, you can just add extra awesome to the new codex units.
I am also not going to mention Ancient Doom, as again this affects a lot of units, and unlike the other 2 rules this seems to be more of a fluff addition (which I like) rather than a game changing one. Unless of course you are facing a Daemons of Chaos army that is entirely She who thirsts.
This includes my jetbikes and all of my tanks, It does not include aspect warriors as they are in my Altansar list. So I guess you could call this my guardian list.
HQ
Farseer on a jetbike
From the old codex to the new he has increased by just 5 points. (that's based on giving the old codex Farseer the cheapest power from the list). What we get now for nearly the same price? A mastery level 3 psyker with access to runes of battle, divination AND telepathy. You could say that I am happy with this, but honestly? I'm ecstatic! We finally get a proper Eldar Farseer who is as potent on the battlefield as I feel they should be.
TROOPS
As my Eldar expand more jetbikes will appear, I want to run at least 20 of them in this list eventually.
Windrider jetbike squad
I use 2 squads of these with 5 riders in each at the moment, each squad has one shuriken cannon.
These squads are now coming in at 25 points cheaper than the old book. Considering just how good a guardians stat line is now I was very surprised to see them go down in price (I haven't compared them to other codex's bike infantry, I am just doing like for like with the Eldar books).
I think these have to get the award for my choice of best improved unit. Troops on jetbikes that can cover such a vast distance (watch out for these in capture the relic games) and put out such a vast amount of fire that is twin linked. That's 8 rounds from the jetbikes and 3 rounds from the upgraded one with the cannon, hitting on 3's with re-rolls! (and AP2 on 6's to wound)
Seems like a good all round unit, great on its own, but imagine the carnage with a Farseer on jetbike accompanying them! They have lost the upgrade that allowed you to add a warlock to the squad, but with the updated warlock HQ that's still possible, so no real change there.
Guardian Defender Squads
In my all guardian list I use 3 squads of 12 guardians mounted in wave serpents. The wave serpents are equipped with twin linked bright lances for tank hunting. These again work out a fraction cheaper (3 points) in the new book.
Again my reaction was similar to that of the jetbikes, the stat line has gone up and the price has gone down! The guardians in this list are primarily to back up the jetbikes, follow them forward inside the transports and sit on objectives. For tough units with there new BS 4 12, 24 or 36 of these guys firing shuriken catapults should make a mess of most things they come across, but remembering to stay in cover as they are still T3 and 5+ armor.
On a side note with the wave serpents now being upgraded to BS4 I think they will become a very useful unit. I remember, even with them being twin linked, the last time they took to the field they barely hit anything. This time around they are as accurate as they are supposed to be (being one of the oldest, most advanced races and whatnot).
FAST ATTACK
This is a section of my wild rider host that needs improving, as soon as I can expect to see 1-3 of the new fighters appear here
Vyper Squad
I have always like the model for the Vyper, and even though they are flimsy as these paper skimmers can be, I still love them.
I use 2 (with a third on its way) equipped with bright lances as separate squads so they can operate independently, usually 1 backing up each of my jetbike squads. Again they are now cheaper, again they now stand a better chance to hit what they are shooting at. And don't forget about that twin linked shuriken catapult, who knows you may end up surprising someone with that slim chance of AP2.
HEAVY SUPPORT
Fire Prism
I have 2 fire prisms that like nothing more to cause havoc among the enemies ranks. Thanks to the upgrades and the direct fire option (how does a direct energy weapon scatter?) I think my main tank killers will be enjoying themselves on the field.
These are the only thing in this list to go up in price, but 10 points to get access to that lovely S9 AP1 Lance shot? yeah I am OK with that, especially when you take into account that 10 points also covers the cost of the new BS, so not only are you gaining a new fire mode, the chances to hit are much better.
They have lost the combined fire option, but with the new fire options I don't see this as a downside, more of a "now you can blow up 2 things a turn rather than combining fire to blow up 1 thing" kinda thing.
Summary:
New price for this army list? 1359pts
Old cost? 1418
So in total there is only 59 points in it (in favor of the new codex), but that difference in price is just the tip of the iceberg, when you see just how much better the new list is over the old one, this is the codex the Eldar needed to bring them back into contention as the most awesome army in 40k.
Stay tuned for the next part. My Altansar list is all aspect warriors, I cant wait to see how they fare in this new book.